Key Points
  • Supporting Creative and Technical Talent in the UK Video Games Sector
  • Competing Internationally, Monetising IP & the Video Games Pipeline
  • New Technologies and Emerging Commercial Opportunities
Guest of Honour

Dr Jo Twist OBE CEO, UKIE

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Overview
Proud part of the London Games Festival Fringe 2017

Six months on from the launch of the third round of the UK Games Fund, and in the context of Brexit, this event will bring together policymakers and key stakeholders to discuss and debate future priorities for the UK video games and interactive entertainment industry, including skills requirements; emerging opportunities for growth; navigating Brexit and the knock-on impact on access to overseas talent, Digital Single Market reform and the future IP and copyright landscape.

Next Gen Skills
Supporting Creative and Technical Talent in the UK Video Games Sector


Delegates will explore the next steps for developing the technical and creative talent required to sustain the UK video games industry and nurture the UK’s next break out gaming success, including analysing the impact of projects such as the Digital Schoolhouse, assessing the sector’s next generation skills requirements, and the latest developments in creating high-level apprenticeships.

Discussions will also focus on creating meaningful paths into employment from university; and the impact of Brexit on access to overseas talents.

Funding & Investment
Competing Internationally, Monetising IP & the Video Games Pipeline


Time will also be allocated to exploring emerging funding streams such as the British Business Bank and SEIS in order to support an internationally competitive UK video games sector. In light of Brexit delegates will also consider options for increasing Video Games and R&D Tax Relief and the potential for creating a Games Investment Fund, particularly to support independent developers and start-ups.

Discussion will also focus on the impact of declining sales in physical games; emerging options for monetising intellectual property; and ensuring the video games sector is a key part of the UK’s future industrial strategy.

Innovation in Interactive Entertainment
New Technologies and Emerging Commercial Opportunities


Sessions will examine the latest technological developments and emerging content opportunities across virtual reality, augmented reality, mobile and other platforms and how new commercial opportunities are being realised through tie-in’s with rights holders across film, TV, sport and music for new technologies. Delegates will discuss and debate opportunities for developing age-appropriate content across platforms, the need to develop UK wide infrastructure such as super-fast broadband to support growth in the UK consumer market, and the challenges and opportunities of creating content which reflects British culture but is also able to compete internationally.

Time will also be allocated to exploring the opportunities and future trends in eSports, the idea of video games as a spectator sport, and how this might be used to drive investment and innovation.

Agenda
Start

08:30 - 08:55
Registration, Coffee & Networking

 

08:55 - 09:00
Chair's Opening Remarks

 

Speakers

Rob Crossley Head of Games and Digital, Creative England

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09:00 - 09:30
Policy Priorities for the UK Interactive Entertainment Industry

 

Speakers

Dr Jo Twist OBE CEO, UKIE

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09:30 - 10:15
Delivering the UK's Next Gen Skills: Supporting Creative and Technical Talent in the UK Video Games Sector

 
What is the latest thinking on creating meaningful pathways into the video games industry for graduates?
What are the emerging next generation skills requirements for the sector and how can the UK keep ahead of international competition in skills?
How will Brexit impact access to overseas talent and what are the options for creating an immigration policy which doesn’t negatively impact the UK video games sector?          What impact has the Computing Curriculum had in engaging young people in coding and potential careers in the video game industry?
How are Government, industry and educational institutions coordinating to develop the next generation technical and creative talent for the sector?
How is the sector working to improve diversity at all levels and what more can be done to promote careers in the games industry and highlight routes into the sector?

Speakers

Alison Taylor Managing Director, Conscious Communications

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Mark Ogilvie Design Director, Jagex

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10:15 - 10:20
Chair's Closing Remarks

 

10:20 - 10:40
Refreshments & Networking

 

10:40 - 10:45
Chair's Opening Remarks

 

Speakers

Rob Crossley Head of Games and Digital, Creative England

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10:45 - 11:45
Funding & Investment: Competing Internationally, Monetising IP & the Video Games Pipeline

 
What is the latest thinking on developing a favourable tax environment to enable the UK to compete on an international stage and what are the practical challenges and opportunities of expanding current R&D tax reliefs and investing in a UK Games Investment Fund to support the UK’s next break-out success?
How are emerging funding streams such as the British Business Bank and SEIS being used to support investment in the UK’s interactive entertainment market?

What impact is the decline in physical sales having on the sector and how are developers and publishers adapting to new routes to market and discoverability?
In an increasingly crowded market what is the latest thinking in assisting start-up developers and studios to improve the discoverability of their content with support from specialist publishing, sales and marketing expertise?

Speakers

Alex Tutty Partner, Sheridans

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Anna Mansi Head of Certification, BFI

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Paul Durrant Founder & CEO, UK Games Fund

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11:45 - 12:15
The Way Ahead for the UK Video Games Sector

 

Speakers

Peter Molyneux Founder, Creative Director, 22Cans

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12:15 - 12:55
Innovation in Interactive Entertainment: New Technologies and Emerging Commercial Opportunities

 
What are the latest developments in the interactive entertainment market and how can the UK best position itself to take full advantage of emerging commercial and content opportunities arising from advances in technology?
Who are the trailblazers in demonstrating the potential of emerging interactive entertainment devices and formats, and what are the options for supporting further innovation in Virtual Reality, Augmented Reality and mobile gaming in the UK?

What are the latest challenges and opportunities of working with franchises and IP holders across all entertainment sectors to unlock commercial opportunities across interactive entertainment?
What are the emerging infrastructure requirements for new interactive technologies and how are device manufacturers, ISPs, data centre operators and other key stakeholders working together to ensure infrastructure keeps pace with the demands of consumers and devices?
In what ways is the video games market adapting to the rise of eSports?

What commercial opportunities are emerging in the eSports sector and who are the trailblazers in realising these opportunities?
How are content creators adapting to ‘spectatorship’ in gaming and different modes of consumption, such as on YouTube and Twitch, and what opportunities does it open up to games designers, broadcasters and sponsors?
What considerations need to be taken to ensure that content on emerging technologies is age-appropriate?


Speakers

Mark Turpin CEO, Yogscast

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Peter Molyneux Founder, Creative Director, 22Cans

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12:55 - 13:00
Chair's Closing Remarks

 

Speakers

Rob Crossley Head of Games and Digital, Creative England

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End

Speakers

Rob Crossley Head of Games and Digital, Creative England

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Paul Durrant Founder & CEO, UK Games Fund

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Ian Goodall Managing Director, Aardvark Swift Recruitment & Gradsingames.com

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Anna Mansi Head of Certification, BFI

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Peter Molyneux Founder, Creative Director, 22Cans

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Mark Ogilvie Design Director, Jagex

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Jas Purewal Partner, Purewal & Partners

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Alison Taylor Managing Director, Conscious Communications

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Mark Turpin CEO, Yogscast

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Alex Tutty Partner, Sheridans

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Dr Jo Twist OBE CEO, UKIE

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Supporters & Contributors

London Games Festival Fringe

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Venue details

Royal Society of Chemistry Royal Society of Chemistry, Burlington House, Piccadilly, London, W1J 0BA.

Venue website

Royal Society of Chemistry

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